(03-23-2021, 04:41 AM)Big Ivan Wrote: Can a scenario be made without an author? I think it can. In this way your battery (excuse the pun) of testers would not know who made the scenario, therefore there would be honest albeit critical comments regarding the playtesting.
All new creations would have to go through one person (Test Master) and only that person would make the scenario available to the play testers minus the authors name.
I also suggest a play test group/volunteer group of at least 6 members where you could have the trial scenario being looked at a minimum of 3 times for the first round. Then the second round players would switch up.
Example:
The play test team (as an example): Big Ivan, Scud, HSL, Hawk, Ashcloud, Josey Wales.
First round play:
Big Ivan & HSL.
Hawk & Josey Wales
Scud & Ashcloud
Second round play:
Big Ivan & Hawk
Scud and HSL
Ashcloud and Josey Wales
etc etc for how many rounds you want to go. But my gut is two rounds is probably enough. That is six critiques for feedback.
After each round players would report their observations to the Test Master who would keep detailed records. When your done with each round (all games) the Test Master would inform the author of the findings. At that point the author could either modify the scenario for play in the second round or let it go another round w/o modification. After two rounds of play there should be enough critique where the scenario should be updated if needed by the author or heaven forbid scraped.
Also the play testers need to get some type of point reward for their efforts a little more lucrative than what is laid down in the H2H section.
Just throwing this out there to see what people think. The most important thing to me is keeping it manageable and moving along while at the same time giving good honest feedback.
This is an excellent idea.
They key here is to get 6 really solid /dedicated long time players to do this.
It is too demanding for the casual / inexperienced player.
Scud and Jason perhaps would have to be in charge of recruitment.
I would suggest it be done by invitation only and not as a general post. A general post will ensure you get volunteers who have no idea what they are signing on for and will most likely quit.
Scud and Jason would know who to recruit based on their knowledge of the player base out there.
Ideally it would be 6 players who are right around the same level of skill.
One of the things I noticed in some of the H2H test matches from the past was a skilled player playing a much lesser skilled player. Sometimes the lesser skilled player would win and both sides say it was balanced. When other results from other play testers seemed to disagree with that.
Unbalanced play testers will not work well.
Actually Big Ivan came up with a pretty good list out of the box.
I might suggest 3 rounds if there are 6 testers. Also which testers play each other should be randomized for best results.
Something to think about for sure.
I suppose even already approved H2H scenarios good be given a second look over if time permitted.