(06-01-2021, 07:44 AM)RedDevil Wrote: (05-30-2021, 01:44 PM)zap Wrote: (05-30-2021, 07:01 AM)RedDevil Wrote: Damn ya Thad, I'm gonna have to go and update the dang thing.. Just because there's a few quirks that some can exploit, and there's not enough Centurions to tangle with the Kitty Cats... (well in some opinions.. I thought the 76 Sherman used properly, could dance)
Ah well..
Any opinions of this scenario, can be emailed to me, for consideration.
I do have a map almost completed, for the 2nd design in my series.. Das Karminrot
Dev
The scenario is in favor of the allies. More allied tanks? The numbers of allied armor is overwhelming. In my humble opinion.
I disagree Phil. however I will review your perspective... The axis powers, have the range with the German armor, and the mass, with the Soviet armor..as well as the INF mass... I was under the impression, that many players, failed to grasp that allied advantage, in shoot and scoot, as well as the INF AT firepower.. the Brit units are certainly not used in their best advantages.. the 17lber is the king of the field.. use it like a king, and let the pawns, take the damage.. however, use your Panzers to pin the enemy, Art to disrupt them, and the T34's to overrun them..SMGs to assault the hardcore feckers and you will win every time... Well... that's just the designer's Thoughts.. :)
I design, with a bit of complexity in mind, not just brute pushing of the shields.
Hi Randy I like the scenario very much but it does need balance. And yes, its in favor of the allies. If you read the reports of those who have played it it verifies that fact. The win loss record is deceiving. Those German victory's came between players who were at opposite poles of skill level.
These would be my ideas to balance it out. It may need a combination of these.
1. Russian armor is no match for what the allies bring to the table. Maybe consider adding more artillery Or beef up the armor (more KV's)
2. Or consider brining down the number of para drop troops on the side where the rusians are advancing.
3. RIVER CROSSINGS SHOULD BE REDUCED. If nothing else
4. Shorten the distance the Axis have to travel to get to the river.( by 8 to 10 hexes.)
5. Reduce the number of allied armor.
I do appreciate you doing this scenario. With some tweaking the balance would make it much more challenging. Already, the scenario has a long playability. Each time you play one has so many different options. The battle does not grow old.