RE: JTS Wolfpack - Passive Sonar
Hi Gary,
I have used passive sonar with surface ASW ships. Invoke Inhibit Active and the dk gn line will appear. Good tactic to have one ship active and the other inactive. If you watch the active closely you can see the sub fire decoys to confuse the signal.
When selecting the range for active sonar you will need to consider the Sonar Speed Limitation, p. 46. I am presuming the maximum range set is for a target that is stationary. The maximum Sonar Range Modifier will then shorten the range according to speed of the target and source vessel.
Interesting point re convoy noise and passive performance. The Passive Range Modifier takes into account ship size and speed. There is no mention of performance in a multi-ship environment.
A question I have here is how far can a sub detect active sonar? The user manual says twice detection range, so 4400 yds. At the moment it can detect active at default passive sonar range. Hopefully, you have better data than I can get access to to answer these questions.
Pleased you are maintaining an ongoing interest in the title. The active/passive sonar performance and visual detection really are at the heart of this game. Good luck with your research and testing.
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