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Assault mod
07-02-2021, 10:20 AM,
#7
RE: Assault mod
(07-02-2021, 09:58 AM)Xerxes77 Wrote:
(07-02-2021, 07:26 AM)LostLT Wrote: Hi Xerxes, I'm a newcomer to the forum and series but I am loving the game and have found this thread series very interesting. I would not be surprised if every title has the bug you described.

I put together the assault mod's modified files for Red Victory and AotR (those are the only two I have).  They work with JGSME.  

Link attached:

https://www.dropbox.com/sh/dh80ymm0up9yk...Cezta?dl=0

Hi Lost, thank you for your interest and for packaging the mod. Have you experienced the issue it's meant to address?

Thank you also for including a version number (1.0).  In the time since I posted the procedure I've become aware of new information that makes it clear the mod needs a revision to ensure it can handle vehicles properly. You've probably seen a couple of threads about the issue with hard vehicles and assaults.

The mod works perfectly with infantry-centered scenarios, which fits games like the one I used as testbed (SCW). However, many of the scenarios in RV and AotR focus on heavy vehicles, whose assaults can be devastating not only because of their invulnerability, but also because the pumped up Vehicle Infantry Value (used in assault losses distribution) turns them into damage sponges when attacking alongside infantry, i.e. they absorb all the fire with no consequences. 

There's an elegant solution to this, which in my opinion complements the first half of the mod perfectly: transferring the vehicle assault values to the actual weapons would fix the losses distribution problem, reduce the lethality of the "invincible" tanks AND solve another common complaint regarding the use of Armor as a measure of lethality instead of just toughness.

It's not as simple as transferring a fixed quantity as it was with infantry, so for now it's a work in progress...

Yes I had been experiencing what felt like odd assault results, but only that it seemed that even when pinned, assaulting units felt like a risky proposition unless you had a substantial ratio advantage in men.  After reading, it seemed pretty clear cut to me that if infantry assault values are not being modified based on disrupted/pinned/demoralized per the manual, that your modifications for assault parameters and weapon data would be the next best thing seeing as that there's a fairly certain chance of this not being patched.

Please let me know if you find a good way to adjust the numbers for vehicles and I will update it into the files. I hadn't tested armor assaults yet with the formula specified.  If theres a way to export the data into a spreadsheet, a few formulas would probably generate a list to then update the weapons with.

I have one other question and that is about modifying the assault values non-combat arms - tools such as radios / wirecutters, skis etc.  I understand potentially increasing it to account for the ability to fight in close combat with an inherent value via sidearm - however, I dont know if the assault values for items are cumulative or if only one of the values is used. For now I left obvious 'multi-items' as 0 (smoke grenades, wire cutters, skis, anything that would be accompanied with a normal weapon).
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Messages In This Thread
Assault mod - by Xerxes77 - 04-13-2021, 08:35 AM
RE: Assault mod - by Warhorse - 04-13-2021, 09:19 AM
RE: Assault mod - by Jeff Conner - 04-13-2021, 11:49 AM
RE: Assault mod - by Xerxes77 - 04-13-2021, 09:18 PM
RE: Assault mod - by LostLT - 07-02-2021, 07:26 AM
RE: Assault mod - by Xerxes77 - 07-02-2021, 09:58 AM
RE: Assault mod - by LostLT - 07-02-2021, 10:20 AM
RE: Assault mod - by Xerxes77 - 07-02-2021, 11:36 AM
RE: Assault mod - by LostLT - 07-04-2021, 01:35 PM
RE: Assault mod - by Xerxes77 - 07-04-2021, 10:03 PM
RE: Assault mod - by LostLT - 07-07-2021, 03:06 AM
RE: Assault mod - by Xerxes77 - 07-07-2021, 06:48 AM
RE: Assault mod - by LostLT - 07-07-2021, 01:29 PM
RE: Assault mod - by LostLT - 07-08-2021, 10:23 AM
RE: Assault mod - by Xerxes77 - 07-11-2021, 06:30 AM
RE: Assault mod - by LostLT - 07-14-2021, 12:00 AM
RE: Assault mod - by Xerxes77 - 07-14-2021, 01:00 AM
RE: Assault mod - by Xerxes77 - 07-18-2021, 12:42 PM
RE: Assault mod - by LostLT - 07-20-2021, 01:24 AM
RE: Assault mod - by Xerxes77 - 07-20-2021, 08:37 AM

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