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Assault mod
07-14-2021, 01:00 AM,
#17
RE: Assault mod
(07-14-2021, 12:00 AM)LostLT Wrote: Sounds good. I'm about a third of the way through updating the vehicles on Red Victory, will let you know when I finish it. 

Another question / food for thought type of thing - I've noticed that crewed weapons such as guns (pak40, 57mm AT) have a crew value in the editor. I'm wondering about how assault values are calculated with crewed weapons when assaulted - afaik the manual doesn't cover this use case. Its possible the crew rating is just to determine the ability to move the weapon and/or retreat with it when a crew loses an assault - but if IAV is utilized for the crew, it may be more appropriate to multiply the assault modifier 19 by the number of crew.

So for an example, a 57mm AT Gun M41 with an crew of 4 would now have an AV of 76.

Let me know your thoughts on this. Not sure if its worth testing.  Again, I probably should try to test this more myself. I played a scenario with guns and it felt relatively easy to assault them with infantry using the mod.

Awesome!

That's a great observation about crewed weapons. I think I have basically neglected them. They should definitely be handled differently. Indeed the Crew parameter doesn't really factor into assaults, it just affects movement and firing (apart from scoring), but the unit carrying the weapon does.

I believe the general equation should be AV = Crew*19 + Previous_AV, which fits your example as the 57mm AT Gun has a previous AV of 0.

Of course, if the carrying unit exceeds the weapon's crew requirement, those extra guys should have some kind of weapon equipped to be able to contribute to the assault. That's for the scenario designer to take care of; however I believe in most cases that's already considered.

Again, nice job! May be worth testing, but I think it should work.
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Messages In This Thread
Assault mod - by Xerxes77 - 04-13-2021, 08:35 AM
RE: Assault mod - by Warhorse - 04-13-2021, 09:19 AM
RE: Assault mod - by Jeff Conner - 04-13-2021, 11:49 AM
RE: Assault mod - by Xerxes77 - 04-13-2021, 09:18 PM
RE: Assault mod - by LostLT - 07-02-2021, 07:26 AM
RE: Assault mod - by Xerxes77 - 07-02-2021, 09:58 AM
RE: Assault mod - by LostLT - 07-02-2021, 10:20 AM
RE: Assault mod - by Xerxes77 - 07-02-2021, 11:36 AM
RE: Assault mod - by LostLT - 07-04-2021, 01:35 PM
RE: Assault mod - by Xerxes77 - 07-04-2021, 10:03 PM
RE: Assault mod - by LostLT - 07-07-2021, 03:06 AM
RE: Assault mod - by Xerxes77 - 07-07-2021, 06:48 AM
RE: Assault mod - by LostLT - 07-07-2021, 01:29 PM
RE: Assault mod - by LostLT - 07-08-2021, 10:23 AM
RE: Assault mod - by Xerxes77 - 07-11-2021, 06:30 AM
RE: Assault mod - by LostLT - 07-14-2021, 12:00 AM
RE: Assault mod - by Xerxes77 - 07-14-2021, 01:00 AM
RE: Assault mod - by Xerxes77 - 07-18-2021, 12:42 PM
RE: Assault mod - by LostLT - 07-20-2021, 01:24 AM
RE: Assault mod - by Xerxes77 - 07-20-2021, 08:37 AM

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