• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Transport mode and fatigue
07-26-2021, 12:14 PM, (This post was last modified: 07-26-2021, 02:31 PM by Ricky B.)
#4
RE: Transport mode and fatigue
I set up a test to see what really happens in the game. Changing in or out of T mode does prevent fatigue recovery. However, the interesting part is it does NOT seem to impact night fatigue. Even when a unit actually uses movement points to deploy, none of my units in my test gained fatigue. The units changing in or out of T mode gained fatigue, IF the next turn was the night turn. If the current turn was night but the next turn was day, there was no night fatigue applied even though the unit did something at night. I tested with foot units, and tank units.

And all units had fatigue drop (recovered from fatigue) if not changed.

Keep in mind, for other reasons, that going into T mode doesn't take movement points - although I would swear that non-foot units did use movement points to go into T mode. At least in Kiev, going into T mode didn't use points for any units. But deploying did, as expected.

Rick
[Image: exercise.png]
Quote this message in a reply


Messages In This Thread
Transport mode and fatigue - by Trac_511 - 07-26-2021, 04:10 AM
RE: Transport mode and fatigue - by jonnymacbrown - 07-26-2021, 06:20 AM
RE: Transport mode and fatigue - by Green - 07-26-2021, 07:33 AM
RE: Transport mode and fatigue - by jonnymacbrown - 07-30-2021, 06:32 AM
RE: Transport mode and fatigue - by Ricky B - 07-26-2021, 12:14 PM
RE: Transport mode and fatigue - by Green - 07-26-2021, 01:51 PM
RE: Transport mode and fatigue - by Ricky B - 07-26-2021, 02:30 PM
RE: Transport mode and fatigue - by Trac_511 - 07-30-2021, 03:28 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)