(08-25-2021, 09:55 PM)LordDeadwood Wrote: But yeah, if you don't like the slow pace then staying away from the winter/mud scenarios is the answer I think.
At the risk of sounding like a broken record, I'm *not* playing a winter/mud scenario. So far in Kiev '43 conditions have only been soft.
Everyone so far has recommended avoiding winter/mud scenarios, but LOL a good many of the Panzer Campaigns games are set in winter/mud conditions...is that *really* the solution? I hate to just write winter/mud games off, but I have. I have Moscow '41, Moscow '42, and Budapest '45, and will never play any of them again, or buy any new games set in winter/spring/fall. Kind of narrows down the wishlist...
(08-25-2021, 09:55 PM)LordDeadwood Wrote: The real question here is: is the movement allowance realistic? Four hexes/turn = 2 kph = 1.25 mph. Consider that a normal walking pace is usually 3-4 mph (no load, level firm ground). Now consider a soldier carrying anywhere from 25-50 (70?) lbs. of gear in combat conditions and I think 1.25 mph is reasonable.
I agree that reasonable people could disagree about what movement allowance is realistic. To me these seem a bit low, but whatever.
But that's not the "real question," which in my view is whether having most units being able to move one hex per turn is a fun gaming experience. This could be fixed not only by increasing movement allowances, but for instance by changing the time scale from two hours per turn to three or four.