(08-25-2021, 11:13 PM)Kool Kat Wrote: Your "solution" to the "problem" as you define it is to increase the time scale? How do you propose to implement that "solution?" Would that not break hundreds of scenarios?
Sure, but I'm not talking about fixing existing games...I'm suggesting that the devs tinker with time scales for future games, especially for those set in winter/mud conditions so that more units could at least move--gasp--two hexes per turn. At least a few other players on this thread have mentioned that they avoid winter/mud scenarios...maybe make them in a way that more players would like them? I'm genuinely curious what people think about this snail's pace?
(08-25-2021, 11:39 PM)Outlaw Josey Wales Wrote: You ever walk through soft sand? It's a real bitch. Especially, with all the gear you are carrying.
But "soft" conditions are not meant to show "soft sand"--it is just the stage between "normal" and "mud" conditions. But again, reasonable people can disagree about the speed at which troops should be moving across the battlefield, but that is not really the question I'm asking: the question is whether people think it is good game play to have most units being only able to move one hex per turn, even in non-winter/mud conditions?
Personally I find that it makes the winter/mud campaign games unplayable, just due to the sheer tedium of moving thousands of units hex-by-hex across the huge campaign maps. I'm interested in hearing how many players disagree?