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Slow Pacing in Panzer Campaigns?
08-26-2021, 04:30 AM, (This post was last modified: 08-26-2021, 04:32 AM by ComradeP.)
#18
RE: Slow Pacing in Panzer Campaigns?
Though movement per turn might be slow in some situations, keep in mind that units are (generally) moving around expecting combat which should slow movement down. There's no difference in movement rate between "friendly" and "enemy" territory.

SSG games had a fairly elegant system where a movement point penalty was imposed on "enemy" hexes regardless of proximity of enemy units, as units would need to slow down due to the risk of there being enemy units around.

In games with 8 non-night turns, C quality units can still move 32 kilometres through Clear terrain each day, every day in Normal conditions without ever having to use a road. That's a very fast rate of movement for an infantry formation. Regardless of terrain conditions, daylight movement never inflicts any kind of Fatigue penalty or causes units to become disorganized in any way. There are never any stragglers, no logistics tail catching up. A unit arrives at its destination in the same shape it was in when it started its move, aside from situations where it's interdicted or Disrupted by partisans.

I agree that movement in non-Normal conditions can feel slow, but Mud and Snow/Frozen conditions should impose serious movement penalties. Moving through deep snow or mud takes time.

There are some issues, of course. Units with some form of T-mode movement other than Foot might actually be faster than Foot units in difficult weather conditions. Example: A quality German motorized infantry units can move 2 hexes in Moscow '42 or Kharkov '43 even without improved Speed when Deployed. This is due to a possible bug with Deployed units with some form of transport receiving the benefits of A quality vehicle movement multipliers.

I agree that it's very annoying when you can't move and assault in Soft conditions. I'm running into the same issue with Japan '46, where the Soft Foot movement penalty is 150% so 9 MP's. As a consequence, C quality units can't move and assault aside from Japanese units which have excellent movement rates.

One thing that would already help quite a bit is no longer reducing D quality units movement points so Soviet units are more likely to be able to move and assault.
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Messages In This Thread
Slow Pacing in Panzer Campaigns? - by 76mm - 08-25-2021, 05:17 AM
RE: Slow Pacing in Panzer Campaigns? - by 76mm - 08-25-2021, 08:34 AM
RE: Slow Pacing in Panzer Campaigns? - by 76mm - 08-25-2021, 01:36 PM
RE: Slow Pacing in Panzer Campaigns? - by 76mm - 08-25-2021, 10:44 PM
RE: Slow Pacing in Panzer Campaigns? - by 76mm - 08-25-2021, 10:50 PM
RE: Slow Pacing in Panzer Campaigns? - by 76mm - 08-26-2021, 01:50 AM
RE: Slow Pacing in Panzer Campaigns? - by wildb - 08-26-2021, 02:18 AM
RE: Slow Pacing in Panzer Campaigns? - by ComradeP - 08-26-2021, 04:30 AM
RE: Slow Pacing in Panzer Campaigns? - by 76mm - 08-27-2021, 08:35 AM
RE: Slow Pacing in Panzer Campaigns? - by Ricky B - 08-27-2021, 09:17 AM
RE: Slow Pacing in Panzer Campaigns? - by typhoon - 08-29-2021, 02:22 AM

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