RE: Slow Pacing in Panzer Campaigns?
But personally I'm not asking to play without weather interference. I wouldn't play without weather. But again, that's not what I'm asking about. Actually there are two questions:
1) Does it make sense that most units in non-mud/winter conditions can only move one hex? At this point, soft/mud/snow, whatever, they're all the same--units can only move one hex. In my opinion units should be able to move further under non-mud/snow conditions than under mud/snow.
2) Regardless of how fast units could/should move, is it good for gameplay to have most units, most of the time, be only able to move one hex? If not, this could be fixed by changing the time scale. Opinions? If you haven't played a campaign game under these conditions, maybe you don't really notice it much, but for me marching thousands of units across a large map in one-hex increments is much more tedious than it needs to be.
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