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Terrain turmoil - a question.
10-30-2021, 02:14 AM,
#6
RE: Terrain turmoil - a question.
I agree it's a nice question to consider. One possible implementation would be to have the stacking allowance in a given hex reduced permanently by a certain factor depending on the level of the casualties sustained there.

Another option would be to treat heavy casualties as a terrain modifier/feature (I'm thinking something akin to the "destroyed" terrain in the SB games) which hampers movement.

Of course all of these would be dynamic changes that would necessitate changes in the code, but it's fun to think about the possibilities.
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Messages In This Thread
Terrain turmoil - a question. - by Eckerslyke - 10-29-2021, 09:41 AM
RE: Terrain turmoil - a question. - by agmoss99 - 10-29-2021, 08:36 PM
RE: Terrain turmoil - a question. - by krmiller - 10-29-2021, 10:47 PM
RE: Terrain turmoil - a question. - by neonlicht - 10-29-2021, 11:25 PM
RE: Terrain turmoil - a question. - by Xerxes77 - 10-30-2021, 02:14 AM
RE: Terrain turmoil - a question. - by -72- - 10-30-2021, 12:10 PM
RE: Terrain turmoil - a question. - by neonlicht - 10-30-2021, 09:50 PM
RE: Terrain turmoil - a question. - by -72- - 10-31-2021, 05:59 PM

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