• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Terrain turmoil - a question.
10-30-2021, 09:50 PM,
#8
RE: Terrain turmoil - a question.
Hmm... just an idle thought: but is it possible, from a coding point of view, to have Parameter Data values change during the course of a scenario? Or to have, say, 3 different Parameter Data Files associated with a scenario, which can be swapped out on a given Turn? The idea being to have Early, Mid, and Late parameters to battles, with visibility, movement, stacking etc. getting progressively worse as the action continues.

Another idea might be to introduce "congestion", "smoke", "fire" hex markers (to modify localized movement/visibility effects) that can be placed into scenarios via the Editor? This wouldn't be a dynamic "ingame" change, but rather an enhancement/refinement to scenario design.

Anyways---just kinda "thinking aloud"! :-)
Quote this message in a reply


Messages In This Thread
Terrain turmoil - a question. - by Eckerslyke - 10-29-2021, 09:41 AM
RE: Terrain turmoil - a question. - by agmoss99 - 10-29-2021, 08:36 PM
RE: Terrain turmoil - a question. - by krmiller - 10-29-2021, 10:47 PM
RE: Terrain turmoil - a question. - by neonlicht - 10-29-2021, 11:25 PM
RE: Terrain turmoil - a question. - by Xerxes77 - 10-30-2021, 02:14 AM
RE: Terrain turmoil - a question. - by -72- - 10-30-2021, 12:10 PM
RE: Terrain turmoil - a question. - by neonlicht - 10-30-2021, 09:50 PM
RE: Terrain turmoil - a question. - by -72- - 10-31-2021, 05:59 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)