(10-30-2021, 09:50 PM)neonlicht Wrote: Hmm... just an idle thought: but is it possible, from a coding point of view, to have Parameter Data values change during the course of a scenario? Or to have, say, 3 different Parameter Data Files associated with a scenario, which can be swapped out on a given Turn? The idea being to have Early, Mid, and Late parameters to battles, with visibility, movement, stacking etc. getting progressively worse as the action continues.
Another idea might be to introduce "congestion", "smoke", "fire" hex markers (to modify localized movement/visibility effects) that can be placed into scenarios via the Editor? This wouldn't be a dynamic "ingame" change, but rather an enhancement/refinement to scenario design.
Anyways---just kinda "thinking aloud"! :-)
What you are asking about you could accomplish with weather lines within a single pdt file. I don't know if weather would impact stacking ( I sort of think probably now), but it can impact visibility, movement rates, and combat effectiveness as well.
The only real way to do 'fire' would be blocked hexes and play around with the blocked graphics. Basically what you are talking about is doing work-arounds with the current engine.
At the moment, you can't place smoke counters in the engine, it would have to be through some sort of abstracted effect and then it would be at the cost of swapping out an existing terrain type (it'd have to be one that blocked LOS), and then changing the graphic out for something more visually representative of what you were going for.
Technically it probably isn't actually an enhancement, but rather just working within the limits of the engine; like say coding fords that would only allow mounted or wagon movement through - but at the cost of losing all trails on the map aside from the ones used as fords (essentially what a ford is - is a trail through a full water hex ... which actually can work, btw ... coding in a 'ford' that is basically 1 hex per movement phase and gives something like a 2 or 300% bonus to incoming fire - with the idea that it is an area for swimming escaping mounted units ... sure you could do it, but there would be a cost) ... as an example of some of things that the engine can do if playing around with work-arounds...).