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Terrain turmoil - a question.
12-01-2021, 02:06 PM,
#10
RE: Terrain turmoil - a question.
Jeff Lapkof’s Medieval 2 game featured “carnage” in a hex after a unit was destroyed in it, which prevented charging into or thru.

I’m not sure I think this would be a desirable feature to add as the casualty rates in these games are really high and represent men ( and horses) hors de combat for various reasons, not simply sprawled on the ground dead. I suspect the effect would likely be over represented.
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Messages In This Thread
Terrain turmoil - a question. - by Eckerslyke - 10-29-2021, 09:41 AM
RE: Terrain turmoil - a question. - by agmoss99 - 10-29-2021, 08:36 PM
RE: Terrain turmoil - a question. - by krmiller - 10-29-2021, 10:47 PM
RE: Terrain turmoil - a question. - by neonlicht - 10-29-2021, 11:25 PM
RE: Terrain turmoil - a question. - by Xerxes77 - 10-30-2021, 02:14 AM
RE: Terrain turmoil - a question. - by -72- - 10-30-2021, 12:10 PM
RE: Terrain turmoil - a question. - by neonlicht - 10-30-2021, 09:50 PM
RE: Terrain turmoil - a question. - by -72- - 10-31-2021, 05:59 PM
RE: Terrain turmoil - a question. - by TheGrayMouser - 12-01-2021, 02:06 PM

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