• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Rail Repair
12-11-2021, 03:42 PM,
#4
RE: Rail Repair
It is stated in the manual that damaged rail means that its need of repairing is not actually possible in any scenarios' time. That's also why Partisan units cannot damage rail lines.

From p.33 of the new User Manual:

"Partisan units cannot be used to damage rail lines since the damage represented by hex rail damage in the game is extensive, requiring repairs beyond the scope of any one scenario. The limited damage achieved by Partisan units can easily be repaired and thus Partisan units in the game only block rail movement when they actually occupy the rail hex."

I think damaging rail might be too easy now. It just takes a unit's 1/3 of their movement allowance (so you can't damage with immobile units). You can damage rail with disrupted units, HQs, fixed units or small indirect fire units (like, those 2-gun battalion cannon in Japan.). And it doesn't seem to have some probability, so it happens 100% of the time (as far as I could test).

In FWWC, only engineers can damage rails. But I think it's not all right to change the rule in PzC like that.
:(
Quote this message in a reply


Messages In This Thread
Rail Repair - by LordDeadwood - 12-11-2021, 01:35 AM
RE: Rail Repair - by Al - 12-11-2021, 02:52 AM
RE: Rail Repair - by LordDeadwood - 12-11-2021, 05:17 AM
RE: Rail Repair - by unonimus - 12-11-2021, 03:42 PM
RE: Rail Repair - by LordDeadwood - 12-11-2021, 10:10 PM
RE: Rail Repair - by ComradeP - 12-12-2021, 03:26 AM
RE: Rail Repair - by Outlaw Josey Wales - 12-13-2021, 01:02 AM
RE: Rail Repair - by LordDeadwood - 12-13-2021, 07:08 AM
RE: Rail Repair - by wildb - 12-13-2021, 02:32 AM
RE: Rail Repair - by Outlaw Josey Wales - 12-13-2021, 11:45 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)