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2dUnits100 and 2dVehicles100 Editing.
12-18-2021, 01:06 PM,
#4
RE: 2dUnits100 and 2dVehicles100 Editing.
Hey Barly, The program breaks all the bmp files down into "cells" to portray them. Basically you take the pixels and divide by the number of images to get the grid.

Here are the grid sizes for Squad Battles, halve them for the 50 size on map ones.

Info
Units.bmp-108x94
Vehicles.bmp-260x120
Vehicle Wpns.bmp-38x130
Weapons.bmp-38x130
Guns.bmp-260x120
Hvy Weapons.bmp-179x110
Misc.bmp-108x110
Aircraft.bmp-260x120

Map

Guns 100-56x26
Vehicles 100-50x24
2DHvyWpns100-34x20
2DWeapons100-10x34
2D Units100-44x38
3D Vehicles-140x108
2d 100 Misc- 34x34
2d gully100-76x62
2d terrain100-76x62
2d sides 100-76x62

Most graphics programs like Paintshop Pro that I use have a grid function, this ensures they are centered correctly!

Let me know if you need any help, been doing graphics for about 30 years!
Meine Ehre heisst Treue



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Messages In This Thread
2dUnits100 and 2dVehicles100 Editing. - by Sean - 12-16-2021, 04:54 PM
RE: 2dUnits100 and 2dVehicles100 Editing. - by Warhorse - 12-18-2021, 01:06 PM

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