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2dUnits100 and 2dVehicles100 Editing.
12-18-2021, 05:35 PM, (This post was last modified: 12-18-2021, 05:38 PM by Sean.)
#5
RE: 2dUnits100 and 2dVehicles100 Editing.
Thanks for all the Grid Sizes.

It seems Gimp does have a Show Grid Command in View Options, never knew it had one. It seems though the grid is 10 pixels square which is not accurate enough. And I don't think I can resize the grid in options. I have an Old Gimp 2.10.20 ,maybe the newer one has more options but I have yet to update since I thought it might confuse me on the functions I already understand.


(1)You don't use a boxed .png that has these grids preset (for me to use as a layer like I have in CSME?)
For example I looked at a few Squad Battles games ,and I came to this summary-

2dUnits100
5 rows wide
25 columns long
as standard
73 columns i think in WW2 Mod

and

2dVehicles100.bmp
4 rows wide
18 columns long for pacific war
53 columns not quite sure for eagles strike, lots of blank makes counting hard 200 wide by 1277 pixels long
In contrast about 190 columns in WW2 Mod.



It would be cool to have a 5 by 25 grid for 2dUnits100 (in exact pixel size)
and a 4 by 20(maybe 50) grid for 2dVehicles100 (in exact pixel size)

I wanted a graphical representation of these "Cells" that I can use as a layer (overlay) for my copy/paste editing.

(2)Also could you point me somewhere I can look to read about .scn structure ,ie what all the numbers mean in these files?
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Messages In This Thread
2dUnits100 and 2dVehicles100 Editing. - by Sean - 12-16-2021, 04:54 PM
RE: 2dUnits100 and 2dVehicles100 Editing. - by Sean - 12-18-2021, 05:35 PM

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