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2dUnits100 and 2dVehicles100 Editing.
12-18-2021, 08:26 PM, (This post was last modified: 12-19-2021, 12:24 AM by Embis.)
#6
RE: 2dUnits100 and 2dVehicles100 Editing.
Quote:(2)Also could you point me somewhere I can look to read about .scn structure ,ie what all the numbers mean in these files?


I investigated this a while ago and I am afraid I cant remember all the details. I was able to work out what most of the numbers meant. So I will tell you what I recall and how I investigated it and then if nobody can give you a more precise explanation you could explore it yourself. It takes a while and there isn't much value  in understanding it other than other than just satisfying your curiosity.

as far as I recall the basic format is:
  • 1st Line: I dont know!
  • 2nd line: the scenario name
  • 3rd line: Date  time & number of turns
  • Not sure what the lines 4,5,6,7 are
  • lines 8,9.10 are self explanatory
  • 11th Line  and onwards(after the PDT name) These lines identify (not necessarily in this order); the unit ID in the OOB, position on the map, and things like, level of disruption, ground status, strength, etc etc Dont ask me which number is which, with a bit of experimentation with the scenario editor you can work it all out.

The method for investigating is obvious and simple really, but very time consuming.
  • Make a very small oob, (maybe 3-4 units on each side) a small  map, and scenario.
  • open up the .scn .oob files in notepad
  • start the scenario in the game, (dont set fog of war)
  • compare units on the map to the array of numbers in the .scn and .oob  files,
  • make changes to the scenario with the editor and see how this changes the numbers

Eventually, given plenty of time, you will be able to crack the whole file structure.... but like I say; its time consuming and not of any real value as far as I can see...good luck, you have a long day in front of you! Read2
"Never interrupt your enemy when he is making a mistake. It is impolite."
Napoleon I
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Messages In This Thread
2dUnits100 and 2dVehicles100 Editing. - by Sean - 12-16-2021, 04:54 PM
RE: 2dUnits100 and 2dVehicles100 Editing. - by Embis - 12-18-2021, 08:26 PM

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