• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


4.0 changes
01-13-2022, 05:39 PM,
#9
RE: 4.0 changes
(01-11-2022, 07:35 AM)Green Wrote:
(01-10-2022, 10:09 PM)5 Leichte Div Wrote: Hello All !

It is indeed quiet here lately.

I've been tinkering with the new tweaks to Panzer Battles Kursk

Hey - it is a better game now !

Most noticeable : the higher rate of Disruption and Broken units.
And this also effects the A Quality units.

Artillery/mortars now effectively harm even smaller units that were often
unaffected - often those A rated German platoons that stayed rock-steady.

The Germans are now at both a higher risk of assault conditions as well as to
clearly repulse an enemy advance.  The Red Army now has some hope to get to
close range when their small-arms and artillery effectively makes the Germans vulnerable. 

This is good - fewer "super units" that survive everything to the last breath.

Yup - this is a better deal now.

Gentlemen of WDS - very nice work, indeed !

Just my two cents.

Tom S.
5 Leichte Div


Great feedback, Tom.

Among the PDT value changes you will notice that the Fatigue Factors for Kursk and Normandy are both now 3, as you suggested. I think this is a big improvement. 

John

Hello , Green.

To elaborate further about the 4.0 update to PzB.

A friend and I played through most of the Demo a few years ago. The Demo is a Fatigue 3 which was a new patch correction at the time. 

We played both of the Hannut scenarios. The Germans were clearly better as they had better weapons which were able to reach out and Disrupt (my) French forces' movement front and back. I was bothered plenty from the Disruptions, that all told did slow my movement efforts. This became a tactical dilemma anywhere near the front lines for my hapless French forces.

So, in sum with the Demo's Fatigue Factor 3 the effects there was more of a sense of activity. The affected units were a consideration and decisions were required for the French concerns. This was rather a nice touch in the play.
Also, the air interdiction effects was another thing to consider as well.  Nice !

Later, we played some PB Kursk.  This one used the original Fatigue Factor 2 setting.  You could definitely tell the lesser sense of variety of effects.  The "super units" resultingly just seemed too unlikely given the casualty ratios.
The Germans were too unaffected by heavy losses. 

We did like Kursk - but questioned the durability of units that occurred.

I have not yet tested the Assault rule change , but I will say that in PB Kursk my foe had an almost impossible effort to capture Pillbox positions.  The change should be a better deal for these operations.

Just my two Cents , again.

Ciao

Tom S.
5 Leichte Div
Quote this message in a reply


Messages In This Thread
4.0 changes - by Ricky B - 01-10-2022, 02:26 AM
RE: 4.0 changes - by Al - 01-10-2022, 02:58 AM
RE: 4.0 changes - by Ricky B - 01-10-2022, 05:06 AM
RE: 4.0 changes - by typhoon - 01-10-2022, 05:13 AM
RE: 4.0 changes - by Ricky B - 01-10-2022, 05:41 AM
RE: 4.0 changes - by 5 Leichte Div - 01-10-2022, 10:09 PM
RE: 4.0 changes - by Green - 01-11-2022, 07:35 AM
RE: 4.0 changes - by 5 Leichte Div - 01-13-2022, 05:39 PM
RE: 4.0 changes - by Ricky B - 01-11-2022, 03:49 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)