• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


assault bugs in 4.0?
01-21-2022, 09:42 AM, (This post was last modified: 01-21-2022, 09:47 AM by Gris.)
#3
RE: assault bugs in 4.0?
I can't say whether it is a bug or not, but it could be a written rule. A clear hex cost 6 points to enter. So if you have 24 points and move one hex that leaves you 18. Which leave you in the green for movement points indicating 2/3 of movement left. If you move one more hex, that leave you 12, moving you into the yellow. In the yellow you still can assault, you are above the 1/3, below the 2/3 range. If you move one more hex, you cannot assault, because your in the red.
In this case you can move two hexes and assault. I have always played moving one hex, then being able to assault. I don't remember it being two. However, maybe I just never tried out of habit.

The rule may the problem. 

1. Do I have to have 2/3 mp (18 MP) remaining (if so, then it is a bug) "or" the cost to enter the hex "or" both etc etc

2. Do I have to have two times the MP to assault or 1/3 to 2/3. (then it is the rule).

This is key, it does state 2/3 to initiate. I verified also this is not true. I can assault at 12 mp of 24 mp (50%). Is this caused by the second bug you mentioned?

From the manual. user.pdf Pg 54

Assault Cost

Under the Manual Defensive Fire option, there is no movement cost required
to Assault. Otherwise, a unit must have at least 2/3 of its movement allowance
remaining to initiate an assault. The assault costs a unit the maximum of the
following two values:

2/3 of its movement allowance.

The movement cost to move into the defending hex.

I will echo what Ricky B stated and I would send this into WDS. They are working on the new PDF's I believe, and could implement a clarification to this. I know most players go by the green movement points to assault, so it is not clear.

Just my thoughts. I have been playing for so long, I didn't notice. If it is a bug, it is quite an exploit. Good catch.

Gris.
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
Quote this message in a reply


Messages In This Thread
assault bugs in 4.0? - by wololoh - 01-21-2022, 08:32 AM
RE: assault bugs in 4.0? - by Ricky B - 01-21-2022, 08:59 AM
RE: assault bugs in 4.0? - by wololoh - 01-21-2022, 07:02 PM
RE: assault bugs in 4.0? - by Ricky B - 01-21-2022, 11:42 PM
RE: assault bugs in 4.0? - by Gris - 01-21-2022, 09:42 AM
RE: assault bugs in 4.0? - by Gris - 01-21-2022, 10:08 AM
RE: assault bugs in 4.0? - by Ricky B - 01-21-2022, 10:13 AM
RE: assault bugs in 4.0? - by Gris - 01-21-2022, 02:38 PM
RE: assault bugs in 4.0? - by wololoh - 01-26-2022, 02:44 AM
RE: assault bugs in 4.0? - by Strela - 01-26-2022, 10:45 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)