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Night Move Disruption
01-25-2022, 07:26 AM,
#4
RE: Night Move Disruption
(01-25-2022, 06:47 AM)lezgo killemall Wrote: So as long as a unit is in T and stays along a beaten path they are good to go but any other movement risks disruption.

Yes, just to be crystal clear that movement in T mode along rail lines is OK as well, whichever type of "road" you are utilizing be careful not to exceed the road stacking limit otherwise the units will still disrupt, this is soooo easy to do and will make you curse for sure.  Wink

Road stacking limit will be around 350-400 men, but varies from title to title, so check the PDT to be sure.

The % chance of non road movement at night causing disruption is typically 70% but does vary in some titles (check the PDT to be sure) and this % is further modified up or down by the units quality.
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Messages In This Thread
Night Move Disruption - by lezgo killemall - 01-25-2022, 06:04 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 06:17 AM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 06:47 AM
RE: Night Move Disruption - by Mr Grumpy - 01-25-2022, 07:26 AM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 08:35 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 07:29 AM
RE: Night Move Disruption - by ComradeP - 01-25-2022, 08:09 AM
RE: Night Move Disruption - by KAreil - 01-25-2022, 11:27 PM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 08:28 AM
RE: Night Move Disruption - by Mr Grumpy - 01-26-2022, 06:06 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 02:29 PM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 06:50 PM
RE: Night Move Disruption - by ComradeP - 01-25-2022, 09:13 PM
RE: Night Move Disruption - by ComradeP - 01-26-2022, 12:43 AM
RE: Night Move Disruption - by jonnymacbrown - 01-27-2022, 12:30 AM
RE: Night Move Disruption - by jonnymacbrown - 01-27-2022, 12:31 AM

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