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Night Move Disruption
01-25-2022, 08:35 AM,
#8
RE: Night Move Disruption
(01-25-2022, 07:26 AM)Mr Grumpy Wrote:
(01-25-2022, 06:47 AM)lezgo killemall Wrote: So as long as a unit is in T and stays along a beaten path they are good to go but any other movement risks disruption.

The % chance of non road movement at night causing disruption is typically 70% but does vary in some titles (check the PDT to be sure) and this % is further modified up or down by the units quality.

I will take a look when smurf returns the turn.  Playing Bulge and thought I saw 30% but that must be for something else because it definatley feels more like 70% when I was moving.

Is the 70% anywhere in the manual?  I had searched earlier using night as the keyword but dont recall seeing that 70% # anywhere.
cheers
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Messages In This Thread
Night Move Disruption - by lezgo killemall - 01-25-2022, 06:04 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 06:17 AM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 06:47 AM
RE: Night Move Disruption - by Mr Grumpy - 01-25-2022, 07:26 AM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 08:35 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 07:29 AM
RE: Night Move Disruption - by ComradeP - 01-25-2022, 08:09 AM
RE: Night Move Disruption - by KAreil - 01-25-2022, 11:27 PM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 08:28 AM
RE: Night Move Disruption - by Mr Grumpy - 01-26-2022, 06:06 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 02:29 PM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 06:50 PM
RE: Night Move Disruption - by ComradeP - 01-25-2022, 09:13 PM
RE: Night Move Disruption - by ComradeP - 01-26-2022, 12:43 AM
RE: Night Move Disruption - by jonnymacbrown - 01-27-2022, 12:30 AM
RE: Night Move Disruption - by jonnymacbrown - 01-27-2022, 12:31 AM

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