(01-25-2022, 07:26 AM)Mr Grumpy Wrote: (01-25-2022, 06:47 AM)lezgo killemall Wrote: So as long as a unit is in T and stays along a beaten path they are good to go but any other movement risks disruption.
The % chance of non road movement at night causing disruption is typically 70% but does vary in some titles (check the PDT to be sure) and this % is further modified up or down by the units quality.
I will take a look when smurf returns the turn. Playing Bulge and thought I saw 30% but that must be for something else because it definatley feels more like 70% when I was moving.
Is the 70% anywhere in the manual? I had searched earlier using night as the keyword but dont recall seeing that 70% # anywhere.