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hexside combat modifiers suggestion/discussion
01-27-2022, 02:09 AM, (This post was last modified: 01-27-2022, 02:52 AM by wololoh.)
#3
RE: hexside combat modifiers suggestion/discussion
(01-27-2022, 12:38 AM)krmiller Wrote: You need to look at the User Manual.  There are some modifiers that apply to Fire Combat only and some that apply to Melee Combat only.  These are set in the game engine.  In general hex terrain modifiers apply to Fire Combat but not melee.  Elevation modifiers apply to both as do some hexside modifiers.

In my tests in the past stream/creek modifiers do not effect Fire Combat.


Yes, I get all my information from the user manual and confirmed with testing. Stream and creek hexsides definitely do affect fire combat, exactly as described in the manual.
(Note that only units which have not moved get the benefit, as described in the manual, maybe that's why you did not see it? (edit: And in some games the modifiers are set to zero, then you also don't see it of course))



edit for reference, this is the relevant part in the manual (and it applies to stream and creek hexsides as well):

Target Unit Fire Modifiers
The following modifiers are applied to the target of ranged fire.
● Target units which have not moved during their turn get a defensive benefit from
certain hexsides. The actual benefit is determined by Parameter Data and can be
found by using the Parameter Data option of the Help menu. If the LOS from
the firing hex center to the target hex center crosses the angle of a hexside the
defender gets the benefit of any modifier on either hexside.
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RE: hexside combat modifiers suggestion/discussion - by wololoh - 01-27-2022, 02:09 AM

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