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hexside combat modifiers suggestion/discussion
01-28-2022, 01:11 AM, (This post was last modified: 01-28-2022, 04:29 AM by wololoh.)
#5
RE: hexside combat modifiers suggestion/discussion
(01-28-2022, 01:01 AM)krmiller Wrote: I  tried to copy screenshots in my post but apparently I can't do that so I've attached a jpg with the screenshots.

I created a test scenario, opened it in Turn Mode with On Screen Results off so I get the Results windows.
I then played a turn doing nothing with either side so both units had sat in place for a turn.

In the first screenshot the rebel unit directly below the window fired upon the union unit to the lower right.
Fire Results Report
Loss of 10 to target unit
Range=1 Modifier=0
Fire=540
[ 135 men x 4(Fire Factor) = 540 ]
As you can see there are no modifiers applied

The next screenshot shows the yank unit returned fire,
Fire Results Report
Loss of 5 to target unit
Range=1 Modifier=0
Fire=456
[ 203 men x 6 = 1218 x .75 (horse holders)=913 x .5 (Def Fire) = 456 ]
Once again no modifiers applied.

The third screenshot shows the two rebel units then melee the unit fired at
Modifier 0 (Attacker)/10 (defender)
the 10% modifier is applied in melee.

I ran the same test in Phase Mode and got the same results.

I had done this previously but decided to do it again since I had not tested the new WDS 4.0 version, there does not appear to be any difference in this version for streams/creeks.

Which title did you do this test, and what is the stream modifier in pdt? I am not at my home PC right now, but I did a similar test yesterday and fire was definitely modified by stream hexside. Will show pic later.

(Looking again at your pic it seems the stream hexside modifier is zero. The hexside modifier would be applied as a negative value to the attacker. In your melee, only the defender gets a modifier, so that is something else; possibly unit quality. The stream has no effect here.)
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RE: hexside combat modifiers suggestion/discussion - by wololoh - 01-28-2022, 01:11 AM

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