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hexside combat modifiers suggestion/discussion
01-28-2022, 02:12 AM, (This post was last modified: 01-28-2022, 02:26 AM by wololoh.)
#7
RE: hexside combat modifiers suggestion/discussion
I did test it in a couple of games, and the result is always the same.

IF there is a nonzero hexside modifier, then the same modifier is applied both to melee AND fire attacks.
(Some games have the stream/creek modifier set to zero)

Note also that this is exactly as described in the manual, so the manual is correct. I would personally like it if these modifiers could be different for fire / melee, but that is NOT currently the case. (This also seems to be the same in other game series by the way, such as napoleonic battles)

Also note I own most of these games, I really like them. I genuinely am just interested in improving them, not just to nag ;).
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RE: hexside combat modifiers suggestion/discussion - by wololoh - 01-28-2022, 02:12 AM

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