RE: hexside combat modifiers suggestion/discussion
I did test it in a couple of games, and the result is always the same.
IF there is a nonzero hexside modifier, then the same modifier is applied both to melee AND fire attacks.
(Some games have the stream/creek modifier set to zero)
Note also that this is exactly as described in the manual, so the manual is correct. I would personally like it if these modifiers could be different for fire / melee, but that is NOT currently the case. (This also seems to be the same in other game series by the way, such as napoleonic battles)
Also note I own most of these games, I really like them. I genuinely am just interested in improving them, not just to nag ;).
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