• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


hexside combat modifiers suggestion/discussion
01-28-2022, 07:56 AM,
#10
RE: hexside combat modifiers suggestion/discussion
My apologies it appears I messed this up.
Discovered my previous test in a back up and it seems I remembered wrong, it was not a previous test on combat across streams, it was for melee across a bridge over a creek.  That Melee Modifier is not in the pdt and it did result in a 0 modifier for Fire since the creek pdt modifier was 0 and a -30 modifier for Melee for melee across a bridge.

As to my recent tests they were done in Gettysburg with the confederate standard pdt that has a stream combat modifier of 0.  And it appears I forgot to turn off the Quality Morale Modifier which was what caused the +10 modifiers for the defender in the melee test I ran resulting in my confusing report.
Quote this message in a reply


Messages In This Thread
RE: hexside combat modifiers suggestion/discussion - by krmiller - 01-28-2022, 07:56 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)