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Changing Hexes
02-07-2022, 05:19 AM, (This post was last modified: 02-07-2022, 05:20 AM by taymaj.)
#12
RE: Changing Hexes
I took a crack at what I think you are looking for - greens for low elevation, tans for high.  See attached.  I tested on the 4.00 version of Stalingrad '42 in the Scenario Editor.

You would replace your ...\Map\2DNormal...bmp files with the files in the attachments.  There is a slight within-hex gradient, but, eh.  My method also wiped out the subtle "texturing" within the hex.  I probably could have figured out how to grayscale then gradient, but I was going quickly.

[Image: Screenshot%202022-02-06%20140602.jpg]

If you want to change the color range, I also included a blank template.

Use paint.net's gradient tool - Anti-alias = No, Blending Mode = Multiply.  The top color is the Primary color, and the bottom color is the Secondary... higher elevations go towards the bottom color. Click in the center-top of the .bmp and drag all the way down to the center-bottom.

Once you're happy with the color range, re-size by 50% to get the "100.bmp" and then 50% again for the "50.bmp".


Attached Files
.zip   2D_Test.zip (Size: 58.04 KB / Downloads: 5)
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Messages In This Thread
Changing Hexes - by Jim - 02-06-2022, 11:08 PM
RE: Changing Hexes - by taymaj - 02-07-2022, 01:32 AM
RE: Changing Hexes - by Liebchen - 02-07-2022, 02:05 AM
RE: Changing Hexes - by Jim - 02-07-2022, 03:14 AM
RE: Changing Hexes - by Liebchen - 02-07-2022, 04:29 AM
RE: Changing Hexes - by Jim - 02-07-2022, 04:47 AM
RE: Changing Hexes - by Liebchen - 02-07-2022, 04:49 AM
RE: Changing Hexes - by Jim - 02-07-2022, 04:54 AM
RE: Changing Hexes - by taymaj - 02-07-2022, 05:19 AM
RE: Changing Hexes - by Jim - 02-07-2022, 06:04 AM
RE: Changing Hexes - by Ricky B - 02-07-2022, 04:18 AM
RE: Changing Hexes - by taymaj - 02-07-2022, 04:25 AM
RE: Changing Hexes - by Jim - 02-07-2022, 04:44 AM

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