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Air Interdiction question
03-09-2022, 02:20 PM,
#7
RE: Air Interdiction question
One issue that interdiction never dealt with is the phasing player's AAA.  If a unit is travel mode stacked with an AAA unit (travel mode for the AAA or deployed) that does not affect interdiction attacks.

If AAA is deployed historically to guard key roads for the phasing player, interdiction does not consider the range of the deployed AAA.

Thus AAA is only less than effective as it cannot protect moving units coming into the AAA unit's range (Zone of protections) though the AAA units will be fully able to protect against enemy air attacks scheduled by the opposing player to come in their turn.

Seems strange the game engine considered AAA to be "on a break" during the movement of troops in the player's own turn.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Air Interdiction question - by jonnymacbrown - 03-07-2022, 01:44 AM
RE: Air Interdiction question - by ComradeP - 03-07-2022, 02:40 AM
RE: Air Interdiction question - by Liebchen - 03-07-2022, 03:41 AM
RE: Air Interdiction question - by Ricky B - 03-07-2022, 05:05 AM
RE: Air Interdiction question - by Ricky B - 03-07-2022, 05:35 AM
RE: Air Interdiction question - by ComradeP - 03-07-2022, 07:26 AM
RE: Air Interdiction question - by Dog Soldier - 03-09-2022, 02:20 PM
RE: Air Interdiction question - by jonnymacbrown - 03-10-2022, 04:38 AM
RE: Air Interdiction question - by Ricky B - 03-10-2022, 08:27 AM

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