(04-20-2022, 09:43 PM)Plain Ian Wrote: (04-20-2022, 09:18 AM)2-81 Armor Wrote: (04-20-2022, 07:28 AM)Plain Ian Wrote: I'll have another go tomorrow night.
Ian
I'll be looking forward to what you come up with.
Oh, just curious. When you said you used the Terrible Swift Sword variant 1 scenario for the map, are you referring to one I did that's in the Gettysburg package and can be downloaded here at the Blitz? If so, you're the very first person to ever say you used it for anything.
Sorry I haven't played it but I have opened it and looked over the map and starting positions. Back in the day Talonsoft Gettysburg (and Bull Run) were my main pbem games in the ACWGC. Playing the Rebs on the opening day and coming down the Pike was one of my favourite scenarios. Of course there were 'gamey' players in the Club who used to run cavalry around your flanks and ambush you in column.
I played the HPS version a lot although I found the new map and perspective a bit hard to get used to.
The only TSS type boardgames I had were Kernstown and Wilsons Creekk because these were SPI magazine issues.
I'll see if I can get closer to 1 mile. With 125 yd hexes then the hex has to be 14 small hexes across.
The scenarios I did using that huge map are now in a version 2, and are uploaded here with what I optimistically call design notes. I hadn't seen any downloads for this package version when I checked last, but it is a monster, and I guess of little or no interest here. The good thing is that I finally called it complete, and managed to finish weather variants also. Whoever did the weather .pdt files for the 4.0 game upgrades has my respect and gratitude. I was at wits end trying to do the .pdt for weather on my own, and it caused me to withdraw the first package when I couldn't get them to work right.
Given it's size, I think my scenario package is best used for team play, or by two really dedicated persons who want to commit for a long time. At least I managed to "scratch an itch" and had fun doing some research.
Way back in the day TSS was my first exposure to hard core ACW gaming. I was stationed in Germany with the US Army when it first came out. Two of us purchased it from SPI and played it to death, wearing out some of the counters.
I did belong to the ACWGC for a while, and I know exactly what you mean about 'gamey' when it comes to use of cavalry...I try to play using historical tactics as much as possible, and not like I'm trying to turn a 19th century simulation into 1940's blitzkrieg warfare. Even here I've encountered some that do the same thing. To each his own, but it sort of takes the fun out of things for me. That's what I play for, fun and not to win at all costs.
I've always wondered why Richard Berg (and later John Tiller) chose a ground scale of 125 yds/hex? It works, and I'm OK with it, but I just wonder why 125 when 100 yds seems to be more natural?