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3D Graphics glitch?
05-22-2022, 10:17 AM,
#4
RE: 3D Graphics glitch?
(05-21-2022, 09:16 PM)Xerxes77 Wrote:
(05-21-2022, 07:38 PM)LarkinVB Wrote: Since I didn't mess with that part of the code, I guess it is an engine limitation. Please provide the hex coords so I can check what's going on.

Hi Larkin, the examples above are from the Getting Started scenario and the three hexes are (2,10), (3,10) and (4,9). There are other instances of units straddling slopes at (9,9) and (18,4).

Having a bit of experience in this area ... I don't really thing it is a 'glitch' as much as it is a 'quirk' of the isometric view.

I think this is a layer draw order issue, which can't be changed by modifying the art files - it would be in the programming itself, and any art modifications would only able to try to mask this. 

Basically, a known issue. If you were to set those units up right next to a woods hex area -with woods instead of a hill, you'd see the same thing happening - but it would look like being mostly in the woods (educated guess) -it has to do with layer drawing order that the engine programming does -not really anything that Nick can change himself. (Educated guess).
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Messages In This Thread
3D Graphics glitch? - by Xerxes77 - 05-21-2022, 05:40 AM
RE: 3D Graphics glitch? - by LarkinVB - 05-21-2022, 07:38 PM
RE: 3D Graphics glitch? - by Xerxes77 - 05-21-2022, 09:16 PM
RE: 3D Graphics glitch? - by -72- - 05-22-2022, 10:17 AM
RE: 3D Graphics glitch? - by Xerxes77 - 05-22-2022, 11:48 AM
RE: 3D Graphics glitch? - by Xerxes77 - 06-05-2022, 01:44 AM
RE: 3D Graphics glitch? - by LarkinVB - 06-08-2022, 07:19 PM
RE: 3D Graphics glitch? - by Xerxes77 - 06-08-2022, 08:59 PM

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