(05-22-2022, 10:17 AM)-72- Wrote: (05-21-2022, 09:16 PM)Xerxes77 Wrote: (05-21-2022, 07:38 PM)LarkinVB Wrote: Since I didn't mess with that part of the code, I guess it is an engine limitation. Please provide the hex coords so I can check what's going on.
Hi Larkin, the examples above are from the Getting Started scenario and the three hexes are (2,10), (3,10) and (4,9). There are other instances of units straddling slopes at (9,9) and (18,4).
Having a bit of experience in this area ... I don't really thing it is a 'glitch' as much as it is a 'quirk' of the isometric view.
I think this is a layer draw order issue, which can't be changed by modifying the art files - it would be in the programming itself, and any art modifications would only able to try to mask this.
Basically, a known issue. If you were to set those units up right next to a woods hex area -with woods instead of a hill, you'd see the same thing happening - but it would look like being mostly in the woods (educated guess) -it has to do with layer drawing order that the engine programming does -not really anything that Nick can change himself. (Educated guess).
Thank you, I was thinking along the same lines, that this had to do with the drawing order... but the fact that this affected some hexes and not others bothered me.
And then after a few more tests I discovered that if you turn the straddling units clockwise or counterclockwise in the same hex they occupy, they will sometimes appear correctly covered! And conversely, units displaying correctly will appear as straddling the two hexes when turned in a certain direction.
So it seems a unit will show the correct cover depending on its facing. Considering a rotation consists in simply replacing a sprite with a different one, I think we could actually be dealing with a small glitch, of course this is pure speculation on my part.
EDIT: Just created this small animation to illustrate the visual issue (used a leader and kept rotating him in place). As seen above, the base only crosses the hexside in certain positions. As far as I can tell the Civil War games are not affected and all the bases clip properly whatever the facing.