Thanks for the support. I better get started as we are at Turn 23 in my PBEM.
A quick look at the scenario itself
Its 70 turn so it starts 02:00 6th June with the first air drops (Pegasus bridge) and continues through to midnight 12th June. Each day is 10 turns with 8 daylight turns of 2 hours and 2 night turns of 4 hours. No dawn or dusk in this game.
I'd advise people to read the Normandy Alt document. There is a lot to learn from the notes on unit abilities and how the game plays. The notes mention that the Allied player is frozen on the first night turn 6th/7th JUne which is useful to know if you are the German player. Plan accordingly.
I've 'photo shopped' the Designer names in snap above so you can read their names easier. It would be nice if the dialogue box for the designer/editors was made as large as the Title Box to its left. (Berto?) These people deserve to have their names displayed fully for all their hard work.
Options chosen were driven by the scenario notes.
No Delayed Disruption. I am the German player but I allowed Clay to chose and he naturally did not want this. The game is hard enough on the Allied player I guess. I might touch on this subject during the game later on.
The Maps. As usual I've gone a bit over board on them. I've added a line to show the extent of the Bocage since this will be an important factor in the game I think. I've also added a line to show the historical advance for the Allies up to the 13th June. I can't guarentee its accuracy so take it as an approximation. I've split the map into two halves for display.
West Map
East map
Both maps are cut down maps of the main campaign map. They show the area north of the Coutance - Thurly-harcourt.
The inclusion of Cherbourg and most of the Contentin is interesting as I doubt very much most of this area will be contested by the Allied player. However it does give us the big picture and I guess the German player free access to the units in this area as and when they release. Since I'm the German player I'll maybe talk about this a bit more when we get to the game play.
Victory Levels look dauting for the Allied player and Clay my opponent has already mentioned he will struggle to achieve a Minor! <G> I've listed the VP's you get for securing each beach roughly plus I've combined some VP locations to give grouped VP's in some areas to save me labelling everything. There maybe mistakes. It should however give a good idea of how to achieve Victory.
By the way I've just realised the map doesn't show the VP levels? I'll post this thread as it is now and then amend it......[now amended]
[Edited east map to add missing VP's in the Caen area]