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Kursk play balance
09-04-2022, 12:42 AM,
#3
RE: Kursk play balance
What about the core of the problem being you do not have the same level on information on the German offensive plans as the Soviets had in the days?

If I remember correctly the Soviet Army’s intelligence was able to gather a lot of information on the German attack to come. I wonder to what extent the simulation of that would not need some kind of asymmetrical Fog of War, i.e. the Soviet player having the benefit of no Fog of War masking German movements units and movements and the German side playing with the regular or extended Fog of War on to mask his opponent’s units and moves. I doubt this is feasible in the game engine but the issue of reproducing the level of information actually possessed by the opponents when the events took place should not be neglected. And yes, I know it’s always possible to launch the scenario outside of the game in course with no Fog of War, so as to see all details on both sides.
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Messages In This Thread
Kursk play balance - by dto - 09-03-2022, 03:06 AM
RE: Kursk play balance - by Lethal - 09-03-2022, 11:30 AM
RE: Kursk play balance - by SG1 - 09-04-2022, 12:42 AM
RE: Kursk play balance - by Lethal - 09-04-2022, 08:43 AM

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