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Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
09-25-2022, 12:18 AM,
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
(09-24-2022, 04:48 PM)Indragnir Wrote:
(09-24-2022, 11:19 AM)Ricky B Wrote: I think it simply requires being adjacent to impassable hexes to have an exit hex. But I may be thinking of withdrawal off the map from an edge hex?

I tried withdrawing off the map units from Mesina and got a message such as invalid hex for that command. That's why I modified the map.
Tbh I don't know how F'40 manages to do so. Maybe a special feature for the game?
It has something to do with the hex being designated an "exit hex". If you try use the "Remove From Map" command on units that are not on an exit hex, you get the message, "Units are not on a valid hex". See below.
[Image: Dunkerque%20Evac.jpg]
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RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings. - by LordDeadwood - 09-25-2022, 12:18 AM

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