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Target density in WW1
10-17-2022, 06:32 AM,
#3
RE: Target density in WW1
(10-16-2022, 07:15 PM)Mr Grumpy Wrote: Having these fire effects on by default with no option to use the PzC fire rules was a work of genius by the designer, as it forces any player wishing to be successful playing the various FWWC titles to use the correct tactics of the era or suffer dire consequences.  Wink

Exactly, right?

I was thinking about the optionals, but I can't find the density rule there, either.

On another, but related note (PzC v. WW1): The user interface

In WW1 we learn that the program can allow one to click on an entire stack and say fire, and if one of them happens to be an HQ then it just ignores that and goes ahead and processes the fire order with the units that are eligible.

So why can't the program operate the same with respect to, say, broken units or units without MPs left, or MG units in T-mode? Can't the program be coded to treat those as it does HQs?

And another thing (I've been enjoying a lot of WW1 lately): Whether we fire MGs or field guns, they affect the target stack in the same manner. When we assign an MG unit to fire, the program says, "Yes, Sir" and conducts the fire. But when we give a field gun the same command on the same hex, it asks us to specify which unit - and promptly ignores the distinction.

So if the program can handle the process of MG file seamlessly, why can't the guns be given the same treatment?

Just my $0.06.
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Messages In This Thread
Target density in WW1 - by Liebchen - 10-16-2022, 03:10 PM
RE: Target density in WW1 - by Mr Grumpy - 10-16-2022, 07:15 PM
RE: Target density in WW1 - by Liebchen - 10-17-2022, 06:32 AM
RE: Target density in WW1 - by Ricky B - 10-17-2022, 08:35 AM
RE: Target density in WW1 - by Liebchen - 10-17-2022, 09:27 AM

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