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Artillery problems in Bulge '44
12-08-2022, 12:17 PM,
#6
RE: Artillery problems in Bulge
A duplicate post on the WDS forum was responded to with “these numbers are from Volcano Man’s Mod, we’ll change them in the next mod”.  That’s it,  no discussion on why they may have been that way in the first place, especially in light of the fact that N44 seems to have comparable values.  The same scenario has mine fields and obstacles galore where none existed historically to slow the German advance, should that be changed too?  The green 106th has a regiment in the path of the 116th boasted to quality C to slow the Germans, historically accurate?   Nope, heck you can make an argument that if the 28th is a D unit the 106th should be an E, but that’s either here nor there I guess.
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Messages In This Thread
Artillery problems in Bulge '44 - by dto - 12-08-2022, 04:16 AM
RE: Artillery problems in Bulge '44 - by dto - 12-08-2022, 05:34 AM
RE: Artillery problems in Bulge '44 - by wildb - 12-08-2022, 09:21 AM
RE: Artillery problems in Bulge '44 - by Elxaime - 12-08-2022, 09:21 AM
RE: Artillery problems in Bulge - by Steel God - 12-08-2022, 12:17 PM
RE: Artillery problems in Bulge '44 - by wildb - 12-09-2022, 01:32 AM
RE: Artillery problems in Bulge '44 - by Elxaime - 12-09-2022, 05:21 AM
RE: Artillery problems in Bulge '44 - by dto - 12-09-2022, 05:35 AM
RE: Artillery problems in Bulge '44 - by dto - 12-09-2022, 09:11 AM
RE: Artillery problems in Bulge '44 - by wildb - 12-09-2022, 11:12 AM

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