RE: Artillery problems in Bulge '44
As I posted on the WDS forum, the problem with fudging Parameter values for play balance is that it's a clumsy tool. For example, if you boost German artillery values in Bulge '44 so the Germans can achieve a breakthrough in the early turns, that bonus lasts through the entire 162-turn campaign.
Unless I looked at the counterbattery values in the Parameter file, I have no reason to believe that German artillery has an advantage when the real history was otherwise. Maybe we should include more information in the scenario description, such as the campaign boosting German artillery values.
Michael
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