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Artillery problems in Bulge '44
12-09-2022, 11:12 AM,
#13
RE: Artillery problems in Bulge '44
This discussion highlights the balanced versus historical scenario.

I have modified the Market Garden main scenario (original not Scheldt version) to see what it would take for the Allies to reach Arnhem as planned. Basically: no blown bridges, vast reduction in the German forces in the way, and allowing night movement. Even then, you barely make it to Arnhem according to planned schedule.

I think what is needed are the following versions of the campaign:

Strict Historical scenario - the players must replicate the initial historical actions
Modified Historical scenario - the players are allowed to deviate from the initial historical actions
Balanced scenario - give each side has a chance to win the campaign
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Messages In This Thread
Artillery problems in Bulge '44 - by dto - 12-08-2022, 04:16 AM
RE: Artillery problems in Bulge '44 - by dto - 12-08-2022, 05:34 AM
RE: Artillery problems in Bulge '44 - by wildb - 12-08-2022, 09:21 AM
RE: Artillery problems in Bulge '44 - by Elxaime - 12-08-2022, 09:21 AM
RE: Artillery problems in Bulge - by Steel God - 12-08-2022, 12:17 PM
RE: Artillery problems in Bulge '44 - by wildb - 12-09-2022, 01:32 AM
RE: Artillery problems in Bulge '44 - by Elxaime - 12-09-2022, 05:21 AM
RE: Artillery problems in Bulge '44 - by dto - 12-09-2022, 05:35 AM
RE: Artillery problems in Bulge '44 - by dto - 12-09-2022, 09:11 AM
RE: Artillery problems in Bulge '44 - by wildb - 12-09-2022, 11:12 AM

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