RE: Artillery problems in Bulge '44
FWIW: Per Strela's request, Volcano Man responded to this question on the WDS Forum. Ed's response is a very long explanation on game design philosophy. I won't try to paraphrase it, those who are interested should pop over and read it.
But I do think it's important to dis-spell the notion that setting PDT values is straight forward, and that adjusting them is considered a clumsy way of achieving a desired outcome. While we can all have our opinions on that score, it's not at all how the folks that make the games see things.
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