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Advancing over open ground
01-27-2023, 09:29 PM,
#5
RE: Advancing over open ground
(01-27-2023, 08:46 PM)Flibby Wrote: Thanks for the detailed response.

The battle I'm playing in particular and struggling with is the Battle of Warta. Maybe this was created for sadists but there are strong polish positions overlooking a central forested route and two open flanks covered by MGs and mortars.

.....snip.....snip....

Perhaps I need to improve the leaders keeping up with the advancing troops and accepting that I will sometimes get bogged down. This might be a better solution than slowly groping through a forest with no support fire?

I dont play this mod so cant give specific advice about the scenario but maybe it is a question of scenario balance if its very difficult. 

Keeping troops in comms with their leaders is important , that will lift some disruption. As in any wargame a few bad dice rolls can mess you up, although having said that, in all the WDS games success is more down to tactics and scenario balance than luck.
"Never interrupt your enemy when he is making a mistake. It is impolite."
Napoleon I
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Messages In This Thread
Advancing over open ground - by Flibby - 01-27-2023, 08:38 AM
RE: Advancing over open ground - by Embis - 01-27-2023, 08:22 PM
RE: Advancing over open ground - by Flibby - 01-27-2023, 08:46 PM
RE: Advancing over open ground - by Embis - 01-27-2023, 09:29 PM
RE: Advancing over open ground - by Xerxes77 - 01-27-2023, 08:50 PM
RE: Advancing over open ground - by Warhorse - 01-28-2023, 12:14 PM
RE: Advancing over open ground - by Flibby - 01-29-2023, 07:55 AM
RE: Advancing over open ground - by Warhorse - 01-29-2023, 01:46 PM

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