RE: WF 3D Textured Terrain Mod
(Question 2)
Another question,
if I look at a file in your mod ,
for example "Brown3d.BMP" ,
I notice there is 36 green tiles ,all a bit different,then a row of mesh tiles,then sand tiles and then a single mesh tile.
With the green tiles, are these only present to add map variety in game and do not have a game effect other than good looks? (in contrast the CSME 2d map tiles signify height from memory)?
Do these 36 different tiles have a similar effect here.
And the other tiles ,the mesh and sand ,what do they do in game?
Is the Sand to show a Sand hex ,and the Mesh?
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