(04-02-2023, 06:20 PM)Indragnir Wrote: (04-02-2023, 04:04 AM)Cyrus Wrote: Greetings Gentlemen,
I'm looking for an Allied opponent for the Normandy '44 scenario___#Grand Campaign (6 Jun - 19 Aug)___
designed by César Librán "Indragnir” Moreno.
Update Version 403.
A couple of turns a week.
If anyone is interested please PM me.
Best Regards.
Hi,
Long long time ago (9 years ago to be honest) I was planning for an update of this campaign of mine. I did some work on it, surely there're more errors and the like (I'm aware of some however I never fixed them like the missing art from 2nd FJR) I'm attaching the latest files I own and the changes log:
Changes to PDT:
-Range Modifier set to 2 from 3.
-Artillery Hard Target 1 hex to 2.5 from 1.
-RUBBLE to 10000 from 1000
-Set Bunker Probability 1%
-Marsh changed to 10% from -20%
-Beaches changed to 20% from 200%
-Raised RUBBLE/MINE % to 10 from 5
OOB:
-Sherman 75mm HA to 19/1 from 26/2
-Cromwell (same)
-Fixed Speed 0 error (in a single company) from 352nd ID (german)
-Fixed Canadian Engeneers speed 15 error
-Increased HQ radius for 716 ID (german)
I suggest the following House Rules
-House Rule: Turn 1 and 2 carpet bombing units can be used only against hexes adjacent to beaches.
-House Rule: No firing with Naval fire on first turn
-House Rule: no assaults against allied on the beaches until turn 3.
Link: https://www.dropbox.com/sh/urglazansod9z...xIg-a?dl=0
I'm not working on this campaign... yet, so don't expect any update from that.
Hi Indragnir,
Thank you for the indication of the latest update you made, however I take the opportunity to ask you some questions and illustrate some of my points of view.
In the description of the scenario (scenario listing by TheBlitz) Alternative Indirect Fire Resolution and Alternative Direct Fire Resolution are indicated as suggested optional rules, specifying that these two rules are the key to the scenario but in your notes neither of the two options is indicated, you should So apply them or not? With these two rules obviously all the effects of fire would substantially change with results that are sometimes too penalizing for the recipient, even if more realistic in some respects.
Why is Night Disruption not included in the PDT? Generally very few activities are carried out at night, apart from those entrusted to special units.
Still referring to the PDT, from my strictly personal point of view it would be useful to set up a fluid ZOC, this would allow a greater chance of penetration for the Allies from the beaches and the possibility for the Axis to escape encirclement even by small units ( which, moreover, in reality would hardly be able to block the movement of entire regiments, albeit with obvious results for the defender, especially if this is disrupted).
Finally, I would eliminate the widespread landmines in marshes and swamps as I find it quite unrealistic since these two types of terrain are already very restrictive for movement and possible exploits. Also I would not limit the bombing capability to hexes adjacent to the coast (several were made inland).
Otherwise, great OoB and perfect initial situation especially with regard to the German troops.
Regards.