(05-05-2023, 11:30 PM)cv_donuts Wrote: (04-19-2023, 04:52 AM)Steel God Wrote: (04-19-2023, 02:49 AM)dukemat Wrote: (04-18-2023, 12:37 AM)Steel God Wrote: I'm looking for a game, I like something on large map with plenty of room for maneuver (as opposed to a scenario where we started ready for battle and commence to hammering away). For an examples of what I mean, look at 294 Collision in Maryland from Gettysburg or 86 Gaps to Manassas from Antietam, or even 95 Shermans Advances on Atlanta from Atlanta.
I am flexible on sides played, and although I like most of the optional rules I'm flexible on them and willing to discuss before start of play. The only thing I'm hard over on is that I prefer phased play (optional rule MDF) used in combination with optional rule ADF. I prefer MDF because I feel it better portrays the period than the default rules which allow fire and movement simultaneously (the tactical concepts of fire and maneuver were a generation away from the ACW). And the use of ADF is necessary because when you use it with phased play it keeps the number of file exchanges between players to 1 per turn, the same as if you were using default.
If anyone is hesitant about phased play and would like to discuss it before we start I'd be happy to do that.
Any takers? Let me know.
Having played many games ..........
actually, choosing MDF creates a defensive fire phase even if you choose ADF.
That means you will have two emails per turn..........not one.
If you want one exchange per turn with phased play...choose ADF only and that will place a melee phase at the end of the moving players turn. Once all moving and firing is ended, there is the melee phase which completes the turn.
Having played this way exclusively for several years now I must respectfully correct you. If you play with both MDF and ADF checked the turn will play out as follows:
1) Player A moves
2) Player B's defensive fire is executed by the AI
3) Player A Fires
4) Player A Melees
5) Player A hits end turn and mails files.
Players B repeats process on his half of turn.
One email file exchanged per player turn.
Hi SteelGod,
I've been trying to test your phase play system and I keep seeing it as more than 1 email per turn. Here are the rules I have checked. Not sure what I'm doing wrong? Thanks!
That is the correct set up and should be producing 1 email exchange per turn. I can't imagine why it doesn't for you, but if you want to get to the bottom of it I suggest the WDS help desk. Sorry, that's not more helpful.