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Normandy 44 - Nationalities Not Used?
06-20-2023, 01:22 AM,
#5
RE: Normandy 44 - Nationalities Not Used?
So you can mess up OOBs by doing things in the editor accidentally, so I personally would be more unsettled trying anything. Although this part is safe, but if you do other things, you can change everything in our OOBs without meaning to.

Note that the impact is NOT to existing units unless you do something I will warn against further down - the units.dat is used when adding new units to an oob, when you pick a component, then it will auto populate the new unit's values based on what is in units.dat - but you can always add whatever values you want including component name and there is no impact to existing units. Again, units.dat values have no direct impact on existing values in the OOB, I can't emphasize that enough.

Anyway, to create a units.dat, you have two choices. You can copy one over from another nationality, but that will give that nation the same components to pick from as the other when adding new units. So for your concerns, this is not a good solution at all.

Or, edit each unit that already exists in the OOB, and there is a Save button on that unit. Click save and it will create a units.dat if one doesn't exist adding this component to it with the settings you gave it, or if existing it would overwrite the values already in there. So you will need to find each and every specific unit type/component in the OOB, edit it and save it.

But again, there is no impact to existing units when you do any of the above, unless in the OOB editor you click on Update values or Update strength after making changes. So avoid that unless you are working on your own OOB as that could cause massive changes.
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RE: Normandy 44 - Nationalities Not Used? - by Ricky B - 06-20-2023, 01:22 AM

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