(07-15-2023, 11:13 AM)Sean Wrote: (07-14-2023, 06:42 PM)jonnymacbrown Wrote: (07-13-2023, 01:12 PM)Sean Wrote: Is there any disadvantage for AFVs to be in this heavy terrain?
Do the AFVs gain the full defensive bonus?
And is there any debuff to their attack?
Similarly what about Artillery.
Is it best to place them in Woods/Towns or in the open?
I am playing France40 at present.
One problem in F 40 armor is vehicle losses due to breakdowns. If you can move the armor into a town/village/protected hex in T-mode on a road and then deploy there is no problem with vehicle beakdown. But otherwise; if you move armor into a woods hex and use FULL MOVEMENT you are probably going to lose at least 1 vehicle. Seems like every time you move a French vehicle overland you're going to lose one. However, French armor entrenched in woods is an immoveable object.
I have not noticed this yet.
Only had game for not quite 2 weeks.
It is a problem I noticed a lot in the Squad Battles Series though -I changed Armour Breakdown paramater data there to like 10000 or 20000 to partly solve issue there, AFVs broke down just driving along a normal road. I will look out for it in Panzer Campaigns ,there must be a similar Paramater Data line I can change if I think it is a problem . I like changing the Parameter Data ,I do it a lot.
I did notice the French Tank's resilience in my last game ,had an enemy Char 1B Unit in a Woods/Improved position ,I had to completely destroy them ,they would not retreat from fire or assault it seemed. Finally got them -I think after a round of auto AI fire I do at the end of my turns .I was surprised to see an empty hex where they were. They fought to the last Char 1B.
Note, though, that although we all hate breakdowns, tanks did break down, quite often, simply "driving along a normal road". I read somewhere recently that the Soviet army, by the time it encircled the Germans at Stalingrad, had lost well over half their T34s, and of those lost, at least half were from breakdowns. The games don't come close to replicating breakdown rates like that. if you just want massive battles, go ahead and make breakdowns near 0, but don't think you are simulating history
.