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That's more than a good point. The game isn't chess. But even in chess we seek economy of force. Getting the most out of armored units entails not moving them freely about. Breakdowns are a key element in economy. That's part of the skill sets that separate the players.
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Note, though, that although we all hate breakdowns, tanks did break down, quite often, simply "driving along a normal road". I read somewhere recently that the Soviet army, by the time it encircled the Germans at Stalingrad, had lost well over half their T34s, and of those lost, at least half were from breakdowns. The games don't come close to replicating breakdown rates like that. if you just want massive battles, go ahead and make breakdowns near 0, but don't think you are simulating history
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