(07-29-2023, 06:28 AM)jonnymacbrown Wrote: (07-19-2023, 01:38 PM)MisterMark Wrote: For instance we can all probably agree that in real life and within game, a 'broken' unit has no more will to fight and has lost combat effectiveness due to some combination of lack of leadership, man power, ammo and/or morale. And in PzC that is evident and mathematically reflected by the reduction of the values of those specific variables.
Actually Broken units do have some combat effectiveness. You can use them as manpower to help hold proteced hexes. They're good when stacked with an MG section in a protected hex. They don't have any zone of control so the flanks need to be protected. Also you can use Broken units to slow an enemy advace as the enemy must use MPs to brush the Broken units aside.
jonny
Jonny, ah yes that's a very good point! I'm not sure I agree that a broken unit should have enough combat effectiveness to become such a pesky human road block and I've heard other complain about it too. Nonetheless, 'them da rules' so it's wise to exploit the anomaly as you described.
Would be interesting if an attack or assault on a broken unit would have some random chance (with an attack having a lower chance than an assault) of the unit just completely surrendering and being removed from the map even if there is a hex to retreat to. As I understand it, full surrender can happen but I think only if some optional rule is in play and the unit can't retreat.
-Mark