(05-24-2024, 08:17 AM)Mr Grumpy Wrote: All of the titles are suitable for PBEM, if the battle/campaign was one sided historically the designer has tools that can counter that by requiring the player with the advantage to achieve a better result than happened historically.
So yes as the player on the defensive you will have to give ground, but you can still achieve a victory, some players struggle to get their heads round this concept but it does work.
(05-24-2024, 10:55 AM)Steel God Wrote: (05-24-2024, 09:48 AM)DB_Zero Wrote: (05-24-2024, 08:17 AM)Mr Grumpy Wrote: All of the titles are suitable for PBEM, if the battle/campaign was one sided historically the designer has tools that can counter that by requiring the player with the advantage to achieve a better result than happened historically.
So yes as the player on the defensive you will have to give ground, but you can still achieve a victory, some players struggle to get their heads round this concept but it does work.
Thanks for the clarification. I have a question you may be able to answer. In Kursk 43 as well as in Normandy 44 I have some units that are adjacent to an enemy unit, but when I try to fire at the enemy unit it won't let me and says it exceeds the range of the firing unit. It doesn't happen all the time and it also seems that when it comes to defensive fire its not affected.
There must be some factor that prevents my infantry unit from firing at an adjacent unit I'm not yet aware of.
The unit you are trying to fire with has a range of zero, which means that value is used only in assault not ranged fire. If you click on a unit and then click on the unit box in the side window you will see the back of the unit which has the unit data, including range. For example if you’re trying to fire at a tank and your unit’s hard attack is 5/0 that second number is the range.
Exactly, and I would only add that this will include firing on units in bunkers - of which there are many in both of those titles.