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Tiller Operational Campaigns Tournament No 2: Attacking and Defending
08-24-2024, 10:03 AM, (This post was last modified: 08-24-2024, 10:03 AM by Steel God.)
#6
RE: Tiller Operational Campaigns Tournament No 2: Attacking and Defending
Having run my fair share of Tournaments in my time, I can tell you why the scenario lengths are kept at short ones....because if you have long ones you'll never finish.  Some players will finish at a brisk pace, others will take 2 or 3 days to process a turn.....at a 40 turn scenario that's 240 days for 1 round if each player is eating 3 days.  If other folks managed a day a turn they'd been done in 80 days and then sitting idle for 160.....and they would lose interest.  I have seen it more times than I can count....hence, Tournaments stick to short small scenarios.  My first round opponent in the current Tournament made the same comment that you did Iceman.....the short ones don't show case the players talents.....and the truth is they don't showcase certain talents, but they will showcase other talents.  As a player who enjoys the long view of PzC play I appreciate where you're coming from, but for Tournaments, Nasty, Brutish and Short is the best way to go if you want to avoid the scourge of all Tournaments............drop outs.
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RE: Tiller Operational Campaigns Tournament No 2: Attacking and Defending - by Steel God - 08-24-2024, 10:03 AM

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