RE: It's a Long Way to Tipperary Round 1
IMO, the emphasis is far too much with winning and not enough on the enjoyment of participation. I don't even put that much effort into winning anymore because I think it spoils the experience of the sim. In this scenario, I am playing like Paul had pointed out earlier, to divert attention of my enemy to the south. In trying to achieve this objective, I am not pursuing objectives vigorously because force preservation seems far more important if we were thinking realistically, and achieving that with a minimum of losses would be the ideal situation. Playing to win changes how one plays the game and is the single main source of gaminess, disputes, distrust, hurt feeling, and abandonment of games, not to mention the continuous changing of rules. The concept of playing the game more as a sim and not as game with the focus on conduct more than on winning may seem sacrilegious to some but after years of play, I find it a most relaxing approach. Trying to accomodate by changing rules and conditions midstream may satisfy some, but there is an equal number that will probably be discouraged no matter what one does. The game can be a lot of fun without a focus on winning.
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